Even the introduction of microtransactions can stay secure with just a store if these transactions are being handled by that store. Using a game store’s authorization-as is common today-is more than enough for this use case. A single-player game really only needs to focus on protecting its own intellectual property from theft. In gaming, use cases tend to depend on the project itself. As the industry advances beyond anonymous consumption of video games, into massively interconnected online projects, or professional XR use cases such as ArchViz and simulation, new requirements have appeared for authentication and authorization. The industry has instead traditionally relied on custom-built solutions and/or delegated auth from other products, like game stores. In fact, most engines today do not provide solutions for securing identity, authenticating users, and authorizing users. Identity security is a key concept that is mostly missing in Unity. The engine has been adopted by industries outside video gaming such as film, automotive, architecture, engineering, and construction. The engine is able to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. Unity is a cross-platform game engine developed by Unity Technologies.
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